LITTERATURE

Texts in English

  • Allison, A. (2003). Portable monsters and commodity cuteness: Poke´mon as Japan's new global power. Postcolonial Studies, 6(3), 381.

  • Bakolis, I., Hammoud, R., Smythe, M., Gibbons, J., Davidson, N., Tognin, S., & Mechelli, A. (2018). Urban Mind: Using Smartphone Technologies to Investigate the Impact of Nature on Mental Well-Being in Real Time. BioScience, 68(2), 134-145

  • Bølling, M., Otte, C. R., Elsborg, P., Nielsen, G., & Bentsen, P. (2018). The association between education outside the classroom and students’ school motivation: Results from a one-school-year quasi-experiment. International Journal of Educational Research, 89, 22-35.

  • Bratman, G. N., Hamilton, J. P., Hahn, K. S., Daily, G. C., & Gross, J. J. (2015). Nature experience reduces rumination and subgenual prefrontal cortex activation. Proceedings of the National Academy of Sciences, 112(28), 8567-8572.

  • Carlone, H. B., Huffling, L. D., Tomasek, T., Hegedus, T. A., Matthews, C. E., Allen, M. H., & Ash, M. C. (2015). 'Unthinkable' Selves: Identity boundary work in a summer field ecology enrichment program for diverse youth. International Journal of Science Education, 37(10), 1524-1546.

  • Crawford, M. R., Holder, M. D., & O’Connor, B. P. (2017). Using Mobile Technology to Engage Children With Nature. Environment and Behavior, 49(9), 959-984.

  • Davis, N., & Gatersleben, B. (2013). Transcendent Experiences in Wild and Manicured Settings: The Influence of the Trait “Connectedness to Nature”. Ecopsychology, 5(2), 92-102

  • De Vries, S., Verheij, R. A., Groenewegen, P. P., & Spreeuwenberg, P. (2003). Natural environments - healthy environments? An exploratory analysis of the relationship between greenspace and health. Environment and Planning A, 35(10), 1717-1731.

  • Dickinson, E. (2013). The Misdiagnosis: Rethinking “Nature-deficit Disorder”. Environmental Communication, 7(3), 315-335.

  • Dorward, L. J., Mittermeier, J. C., Sandbrook, C., & Spooner, F. (2017). Pokémon Go: Benefits, Costs, and Lessons for the Conservation Movement. Conservation Letters, 10(1), 160-165.

  • Engemann, K., Pedersen, C. B., Tsirogiannis, C., Mortensen, P. B., & Svenning, J.-C. (2018). 35.3 Childhood Exposure to Green Space – a Novel risk-decreasing mechanism for Schizophrenia? Schizophrenia Bulletin, 44 (suppl_1), S59-S59.

  • England Marketing (2009). Report to Natural England on Childhood and Nature: a survey on changing relationships with nature across generations.

  • Gullestad, M. (1989). The meaning of nature in contemporary Norwegian everyday life : preliminary considerations. Folk, Vol. 31 (1989), 171-181.

  • Gundersen, V., Skår, M., O'Brien, L., Wold, L. C., & Follo, G. (2016). Children and nearby nature: A nationwide parental survey from Norway. Urban Forestry & Urban Greening, 17, 116-125.

  • Hastrup, K. (1989). Nature as historical space. Folk, Vol. 31 (1989), 5-20.

  • Horst, H., & Miller, D. (2012). Normativity and Materiality: A View from Digital Anthropology. Media International Australia, 145(1), 103-111.

  • Ingold, T. (2000). The perception of the environment : essays on livelihood, dwelling and skill. London: Routledge.

  • Kahn, P. H. (2011). Technological nature : adaptation and the future of human life. In (pp. 230).

  • Kahn, P. H., & Kellert, S. R. (2002). Children and nature : psychological, sociocultural, and evolutionary investigations. Cambridge, Mass.: MIT Press.

  • Kahn, P. H., Severson, R. L., & Ruckert, J. H. (2009). The Human Relation With Nature and Technological Nature. Current Directions in Psychological Science, 18(1), 37-42. doi:10.1111/j.1467-8721.2009.01602.x

  • Kaplan, S., & Berman, M. G. (2010). Directed Attention as a Common Resource for Executive Perspectives on Psychological Science, 5(1), 43-57.

  • Kogan, L., Hellyer, P., Duncan, C., & Schoenfeld-Tacher, R. (2017). A pilot investigation of the physical and psychological benefits of playing Pokemon GO for dog owners. Computers in Human Behavior, 76, 431.

  • Lee, P. C. (2012). The Human Child's Nature Orientation. Child Development Perspectives, 6(2), 193-198.

  • Malone, K. (2016). Posthumanist Approaches to Theorizing Children’s Human-Nature Relations. In K. Nairn & P. Kraftl (Eds.), Space, Place, and Environment (pp. 185-206). Singapore: Springer Singapore.

  • Malone, K. (2016). Reconsidering Children's Encounters With Nature and Place Using Posthumanism. Australian Journal of Environmental Education, 32(1), 42-56.

  • Mygind, L., Stevenson, M. P., Liebst, L. S., Konvalinka, I., & Bentsen, P. (2018). Stress Response and Cognitive Performance Modulation in Classroom versus Natural Environments: A Quasi-Experimental Pilot Study with Children. International journal of environmental research and public health, 15(6), 1098.

  • Præstholm, S. Draux, H. Olafsson, Stahl, Ejbye-Ernst, N., Møller-Jensen, L., Nielsen, T. T., Nielsen, C. (2014). Outdoor LBS – relationship between users, providers, and place.

  • Ruiz-Ariza, A., Casuso, R. A., Suarez-Manzano, S., & Martínez-López, E. J. (2018). Effect of augmented reality game Pokémon GO on cognitive performance and emotional intelligence in adolescent young. Computers & Education, 116, 49-63.

  • Schilhab, T. S. S., Stevenson, M. P., & Bentsen, P. (2018). Contrasting Screen-Time and Green-Time: A Case for Using Smart Technology and Nature to Optimize Learning Processes. Frontiers in psychology, 9, 773

  • Sharkins, K. A., Newton, A. B., Albaiz, N. E. A., & Ernest, J. M. (2016). Preschool Children's Exposure to Media, Technology, and Screen Time: Perspectives of Caregivers from Three Early Childcare Settings. Early Childhood Education Journal, 44(5), 437.

  • Skår, M., Gundersen, V., & O'Brien, L. (2016). How to engage children with nature: why not just let them play? Children's Geographies, 14(5), 527-540.

  • Stordahl, G., Follo, G., & Pareliussen, I. (2015). Betwixt the Wild, Unknown and the Safe: Play and the Affordances of Nature within an Early Childhood Education and Care Institution in Norway. International Journal of Early Childhood Environmental Education, 3(1), 28-37.

  • Suominen, J., & Sivula, A. (2013). Gaming legacy? four approaches to the relation between cultural heritage and digital technology. Journal on Computing and Cultural Heritage (JOCCH), 6(3), 1-18.
56932 / i29